Founder. Takashi is currently the Co-founder and CEO of Fracta Inc. This company utilizes artificial intelligence to rapidly identify and understand the impact of an unplanned failure of aging water pipe infrastructure and improve the overall reliability. Previously, Takashi was a Co-founder & CFO of SCHAFT, the humanoid robotics startup which was awarded the first prize at the 2013 U.S. DARPA (Defense Advanced Research Projects Agency) Robotics Challenge Trials. SCHAFT was acquired by Google in the same year. He was also a visiting scholar at Stanford’s US-Asia Technology Management Center (US-ATMC) and is currently acting as visiting professor of Tohoku University. Takashi has been published in the following articles including Bloomberg, The Economist, The Financial Times, Fast Company, CNBC, Business Insider (Japan), and Forbes (Japan). In 2019, he was the recipient of the WIRED Audi Innovation Award (Japan). He was also recognized as the “Top 100 globally respected Japanese people” by Newsweek Japan. Takashi holds a B.Eng. degree in applied physics from Waseda University and an MBA from the Australian National University.
At Mitsubishi Research Institute, Norito was engaged in research and consulting mainly in the areas of applied science and technology, including policy planning for government and municipal offices, and the formulation of technology strategies for companies. He specialized in operations research and decision analysis. He joined Fracta in 2019. He was in charge of business development in Japan and is now responsible for product management for the Japanese market from 2022. He holds a B.S. in Aerospace Engineering from the University of Tokyo and an MS in Engineering Economic Systems & Operation Research from Stanford University.
Hideki Okada has held several C Level positions with Multi-International companies in the past. Especially played a main role for business expanding into emerging markets and acting as CEO/COO/CFO post merger integration with IT Venture/Retail/Entertainment sectors. He holds a Bachelor of Laws from Keio University. He lived in Canada, USA, Mexico, Costa Rica, India, Singapore and speaks English/Japanese/Spanish fluently.
Kaichi began his career as a data scientist at Fracta and played a key role in a demonstration experiment using AI with Tokyu Corporation. Additionally, he was responsible for the successful completion of a demonstration experiment for water pipe deterioration prediction technology in Japan and the UK, and the world's first joint demonstration of AI for deterioration prediction in gas pipes with Toho Gas.
He served as the Director of Engineering (Data) at Fracta and applied his knowledge in the project promotion, and AI algorithm/product development.
Kengo started developing games when he was in elementary school. Since the late ‘90s, he has worked on MMORPGs for browsers, multiplayer games for PCs, and home video games. In 2000, he started to produce and sell VCE, a middleware for online games, and in 2010, he created a platform for indie game development and cloud games. Since the summer of 2016, he has been in charge of the development of the communication middleware business as CTO of Monobit, Inc. Currently, he spends his days working and raising his children in the rice farming area of Toyama.
In charge of Global marketing and listing. Luis has 15+ years of experience creating usable and delightful online experiences. He has a unique skill set of design strategy, user research, user interface design, user experience designer, and usability testing. Luis leads clients and project teams from ambiguity to clarity by setting direction that combines user, business, and development goals. Over the years in the business, he has worked with top clients in the industry and many exciting startups. He also has experience in brand and product development, bringing to life digital strategy for Fortune 500 companies. He uses data analysis and team leadership skills to make informed decisions and direction and create a path and vision for teams to execute.
Advisor. Yumiko, also known as Mimi, is a freelance producer specialized in international business development and a writer/columnist covering Japanese readers. Before working independently, Mimi worked at Stanford University as the Associate Director of the Comparative Healthcare Policy Research Project at Asia/Pacific Research Center. There, she conducted various international comparative studies and also organized international conferences with timely themes that were both well received. Mimi is the founding member of the Ronald McDonald House Children’s Charities Japan Foundation and is still active on the board there.
Advisor. Director, OKAKICHI SDN. BHD. / President, Japan Game Culture Foundation
Born in Ehime, Japan in the early 90's, he created an unprecedented fighting game boom with "Street Fighter II". Since then, he has been involved in the creation of major hits such as "Resident Evil" and "Monster Hunter". He was also involved in the development of the hit smartphone application "Monster Strike" as one of its developers.
Advisor. Representative of the book review website "HONZ". After graduating from Sapporo Nishi High School in Hokkaido, he graduated from the Faculty of Commerce at Chuo University in 1979. After working at ASCII and other companies, he joined Microsoft Corporation in 1986, and became President and Representative Director in 1991. He is a visiting professor at Waseda University Business School.
Advisor. KITANO is President and CEO of Sony Computer Science Laboratories, Inc., Executive Vice President of Sony Group Corporation, CEO of Sony AI Inc., President of The Systems Biology Institute, and Professor at Okinawa Institute of Science and Technology Graduate University. He is also a Founding President of the RoboCup Federation, President of International Joint Conference on Artificial Intelligence (IJCAI) (2009-2011), and Member of the AI & Robotics Council (2016-2018), and Quantum Computing Council (2019-2020) of The World Economic Forum.
He received The Computers and Thought Award from the International Joint Conference on Artificial Intelligence in 1993, Prix Ars Electronica 2000, and Nature Award for Creative Mentoring in Science (Mid Carrier) in 2009, as well as being an invited artist for Biennale di Venezia 2000 and Museum of Modern Art, New York in 2001.
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